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by
Hasselman, Raymond L., author.
Format:
Excerpt:
historical acceptance of filmic evidence, video evidence, and digital evidence suggests VR will be accepted
by
Wu, Mengling, author.
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Excerpt:
institutions. 2) Review of the digital game promotion platforms, and the introduction of major game festivals
by
Gray, Jonathan (Jonathan Alan)
Format:
Excerpt:
Decentered Authorship in the Digital Age (Louisa Stein) 22. Collaboration and Co-Creation in Networked
by
Wright, Steve, 1947-
ScienceDirect http://www.sciencedirect.com/science/book/9780240817811
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Excerpt:
, including log image formats. This is a very hot topic these days. Colleges hang around video because it is
by
Montgomery, Lee, 1973-
Format:
Excerpt:
VFX artists today. Add another webpage to your favourites and expand your digital workflow to include
by
Ibrahim, Dogan.
ScienceDirect https://www.sciencedirect.com/science/book/9781856177191
Format:
Excerpt:
many MP3 players, digital and video cameras, and perfect for microcontroller applications. Complete
by
Witten, I. H. (Ian H.)
ScienceDirect https://www.sciencedirect.com/science/book/9780123748577
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Excerpt:
.greenstone.org. Sketches the history of libraries-both traditional and digital-and their impact on present practices and
by
Landy, Gene K.
ScienceDirect https://www.sciencedirect.com/science/book/9781597492560
Format:
Excerpt:
: * Securing Intellectual Property for Digital Business * Digital Contract Fundamentals * Open Source Rules and
by
Arnowitz, Jonathan.
ScienceDirect https://www.sciencedirect.com/science/book/9780120885688
Format:
Excerpt:
: Digital interactive prototyping -- 19: Blank model prototyping -- 20: Video prototyping -- 21: Wizard of
by
Kester, Walt (Walter Allan)
ScienceDirect http://www.sciencedirect.com/science/book/9780750678414
Format:
Excerpt:
-- Audio -- Video -- Software radio and IF sampling -- Higher levels of integration -- DDS -- 9. Hardware
by
Berger, Arnold S.
ScienceDirect http://www.sciencedirect.com/science/book/9780750678865
Format:
Excerpt:
simulators *video lectures from industry notables covering several of the major topics dealt with in the text.
by
Peterson, Matthew.
ScienceDirect http://www.sciencedirect.com/science/book/9781558607460
Format:
Excerpt:
-- Chapter 6 Digital Rights Management -- Chapter 7 Adding DVD Features -- Part III Sprite Worlds -- Chapter

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