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      by 
      Mullen, Tony, 1971-
      Format: 
      Excerpt: 
      Introducing character animation with blender Mullen, Tony, 1971-
      by 
      Van Horn, Erik, author.
      Format: 
      Excerpt: 
      3D character development workshop : rigging fundamentals for artists and animators / Van Horn, Erik
      by 
      Van Horn, Erik, author.
      Format: 
      Excerpt: 
      3D character development workshop : rigging fundamentals for artists and animators / Van Horn, Erik
      by 
      Vasconcelos, Virgilio.
      Format: 
      Excerpt: 
      Blender 2.5 character animation cookbook 50 great recipes for giving soul to your characters by
      by 
      Gahan, Andrew.
      Format: 
      Excerpt: 
      3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling
      by 
      Gahan, Andrew.
      Format: 
      Excerpt: 
      3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling
      by 
      Kato, Bob
      Format: 
      Excerpt: 
      Proporation -- Basic perspective -- Light and shadow -- Gestural lay-in -- Character invention.
      by 
      House, Donald, 1945-
      Format: 
      Excerpt: 
      hints on character costuming." "With sections on woven and knit fabrics, behavior modeling, dynamic
      by 
      McQuilkin, Kent.
      Format: 
      Excerpt: 
      a Character Cameras in Control The Art of Rendering A Jolt of Xpresso BodyPaint: the Artist
      by 
      Wilkins, Mark R.
      Format: 
      Excerpt: 
      , and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new
      by 
      Hess, Roland, 1970-
      Format: 
      Excerpt: 
      instructor, expertly navigates you through Blender's character animation systems and controls, with a focus
      by 
      Lanier, Lee, 1966-
      Format: 
      Excerpt: 
      : Texturing and Lighting a Character, Part 2.Chapter 5: Texturing and Lighting an Environment, Part 1.Chapter
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