Search ResultsElectronic Resources
by
Mullen, Tony, 1971-
Format:
Excerpt:
Introducing character animation with blender Mullen, Tony, 1971-
by
Van Horn, Erik, author.
Format:
Excerpt:
3D character development workshop : rigging fundamentals for artists and animators / Van Horn, Erik
by
Van Horn, Erik, author.
Format:
Excerpt:
3D character development workshop : rigging fundamentals for artists and animators / Van Horn, Erik
by
Vasconcelos, Virgilio.
Format:
Excerpt:
Blender 2.5 character animation cookbook 50 great recipes for giving soul to your characters by
by
Gahan, Andrew.
ScienceDirect http://www.sciencedirect.com/science/book/9780240815824
Format:
Excerpt:
3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling
by
Gahan, Andrew.
ScienceDirect http://www.sciencedirect.com/science/book/9780240815824
Format:
Excerpt:
3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling
by
Kato, Bob
Format:
Excerpt:
Proporation -- Basic perspective -- Light and shadow -- Gestural lay-in -- Character invention.
by
House, Donald, 1945-
Format:
Excerpt:
hints on character costuming." "With sections on woven and knit fabrics, behavior modeling, dynamic
by
McQuilkin, Kent.
ScienceDirect http://www.sciencedirect.com/science/book/9780240814506
Format:
Excerpt:
a Character Cameras in Control The Art of Rendering A Jolt of Xpresso BodyPaint: the Artist
by
Wilkins, Mark R.
ScienceDirect http://www.sciencedirect.com/science/book/9780120887934
Format:
Excerpt:
, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new
by
Hess, Roland, 1970-
ScienceDirect http://www.sciencedirect.com/science/book/9780240817576
Format:
Excerpt:
instructor, expertly navigates you through Blender's character animation systems and controls, with a focus
by
Lanier, Lee, 1966-
Format:
Excerpt:
: Texturing and Lighting a Character, Part 2.Chapter 5: Texturing and Lighting an Environment, Part 1.Chapter





