Search ResultsElectronic Resources 
by
Ho, Caroline M. L.
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pt. 1. Implementation and task design -- pt. 2. Multimodality and digital narratives -- pt. 3
by
Wu, Yishin Chu, author. (orcid)0000-0001-7560-3584
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game purposefully designed to use entertainment-education and digital gaming to help youth around the
by
Kidd, Terry T.
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ubiquitous learning device? : first step toward digital lecture notes / Martin Ebner and Thomas Billicsich
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Crane, Alison, author. (orcid)0000-0002-1501-4806
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curricula to meet the demands of the 21 st century future-ready, tech-driven classroom (Design thinking for
by
Paulic, Deniz Jacqueline, author.
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designed knowledge sharing (KS) training intervention program that involved two versions of a digital game
by
Aguilera, Earl, author.
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-directed learning around the domain of computer programming, this project was framed around an analysis of digital
by
Fry, Tammy Estes, author.
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thinking, design thinking, and ultimately entrepreneurial thinking for students. Teachers who effectively

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