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      by 
      Ho, Caroline M. L.
      Format: 
      Excerpt: 
      pt. 1. Implementation and task design -- pt. 2. Multimodality and digital narratives -- pt. 3
      by 
      Wu, Yishin Chu, author. (orcid)0000-0001-7560-3584
      Format: 
      Excerpt: 
      game purposefully designed to use entertainment-education and digital gaming to help youth around the
      by 
      Kidd, Terry T.
      Format: 
      Excerpt: 
      ubiquitous learning device? : first step toward digital lecture notes / Martin Ebner and Thomas Billicsich
      by 
      Crane, Alison, author. (orcid)0000-0002-1501-4806
      Format: 
      Excerpt: 
      curricula to meet the demands of the 21 st century future-ready, tech-driven classroom (Design thinking for
      by 
      Paulic, Deniz Jacqueline, author.
      Format: 
      Excerpt: 
      designed knowledge sharing (KS) training intervention program that involved two versions of a digital game
      by 
      Fry, Tammy Estes, author.
      Format: 
      Excerpt: 
      thinking, design thinking, and ultimately entrepreneurial thinking for students. Teachers who effectively