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by
Zelkowitz, Marvin V., 1945-
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* Numerical weather prediction * Spoken language * Language understanding * Microprocessor design * Computer
by
Menache, Alberto, 1961-
ScienceDirect https://www.sciencedirect.com/science/book/9780123814968
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Excerpt:
this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games
by
Pharr, Matt.
ScienceDirect https://www.sciencedirect.com/science/book/9780125531801
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Excerpt:
, Canon USA Professor, Stanford University From movies to video games, computer-rendered images are
by
Lieberman, Henry.
ScienceDirect http://www.sciencedirect.com/science/book/9781558606883
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is my command!" * Text and graphical editing * Web browsing * Computer-aided design * Teaching
by
Aumann, Robert J.
ScienceDirect http://www.sciencedirect.com/science/book/9780444894281
ScienceDirect http://www.sciencedirect.com/science/handbooks/15740005/3
ScienceDirect http://www.sciencedirect.com/science/handbooks/15740005/3
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Excerpt:
") equilibrium; incomplete information; two-person non-zero-sum games; noncooperative games with a continuum of
by
Clark, Ruth Colvin, author.
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Excerpt:
: Design Lessons around Authentic Work Tasks or Problems Evidence for Problem-Focused Instruction Principle




