Arama Sonuçları - Daraltılmış: Başkent Kütüphanesi - Computational physics. - Computer science.SirsiDynix Enterprisehttp://katalog.baskent.edu.tr/client/tr_TR/defaulttr/defaulttr/qf$003dLIBRARY$002509K$0025C3$0025BCt$0025C3$0025BCphane$0025091$00253ABASKENT$002509Ba$0025C5$00259Fkent$002bK$0025C3$0025BCt$0025C3$0025BCphanesi$0026qf$003dSUBJECT$002509Konu$002509Computational$002bphysics.$002509Computational$002bphysics.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bscience.$002509Computer$002bscience.$0026ps$003d300?2024-06-25T09:32:12ZExploring Phase Transitions Using Conventional Monte Carlo Simulations and Machine Learning Techniquesent://SD_ILS/0/SD_ILS:6784142024-06-25T09:32:12Z2024-06-25T09:32:12Zby Hu, Wenjian, author.<br/><a href="http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10747420">http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10747420</a><br/>Format: Kitap<br/>Expanding the HEP Frontier with Boosted B-tags and the QCD Power Spectrument://SD_ILS/0/SD_ILS:6914182024-06-25T09:32:12Z2024-06-25T09:32:12Zby Pedersen, Keith, author.<br/><a href="http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10808541">http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10808541</a><br/>Format: Kitap<br/>Hybrid Methods for Radiation Transport Using Integral Deferred Correctionent://SD_ILS/0/SD_ILS:6948722024-06-25T09:32:12Z2024-06-25T09:32:12Zby Crockatt, Michael M., author.<br/><a href="http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10829196">http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10829196</a><br/>Format: Kitap<br/>Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequencesent://SD_ILS/0/SD_ILS:6948002024-06-25T09:32:12Z2024-06-25T09:32:12Zby Monaco, Benjamin, author.<br/><a href="http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10828878">http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10828878</a><br/>Format: Kitap<br/>