Real-time shader programming : covering DirectX 9.0
tarafından
 
Fosner, Ron.

Başlık
Real-time shader programming : covering DirectX 9.0

Yazar
Fosner, Ron.

ISBN
9780080515908

Yazar Ek Girişi
Fosner, Ron.

Yayın Bilgileri
San Francisco : Morgan Kaufmann Publishers, ©2003.

Fiziksel Tanımlama
1 online resource.

Seri
Morgan Kaufmann series in computer graphics and geometric modeling
 
Morgan Kaufmann series in computer graphics and geometric modeling.

Genel Not
Title from title screen.
 
Includes link to companion web site.
 
Title from website (viewed Jan. 12, 2006).

İçerik
Preface -- Chapter 1: Introduction -- Chapter 2: Preliminary Math -- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders -- Chapter 5: Shader Set Up in DirectX -- Chapter 6: Shader Tools and Resources -- Chapter 7: Shader Buffet -- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References -- Index -- About the Author -- About the CD-ROM.

Özet
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics.

Konu Başlığı Ek Girişi
DirectX.
 
DirectX. (OCoLC)fst01388540

Konu Başlığı
Three-dimensional imaging. (OCoLC)fst01150331
 
Computer graphics.
 
Three-dimensional imaging.
 
Real-time data processing.
 
Three-dimensional display systems.
 
COMPUTERS -- Image Processing.
 
PHOTOGRAPHY -- Techniques -- Digital.
 
TECHNOLOGY & ENGINEERING -- Imaging Systems.
 
COMPUTERS -- Digital Media -- Graphics Applications.
 
Computer graphics. (OCoLC)fst00872119
 
Real-time data processing. (OCoLC)fst01091219
 
Three-dimensional display systems. (OCoLC)fst01150324

Tür
Electronic books.

Elektronik Erişim
ScienceDirect http://www.sciencedirect.com/science/book/9781558608535


Yer NumarasıDemirbaş NumarasıShelf LocationShelf LocationHolding Information
T385 .F6634 2003B1188474-1001Elsevier E-Kitap KoleksiyonuElsevier E-Kitap Koleksiyonu