Rim: Explore a Change of Perspective in Virtual Reality
tarafından
 
Liu, Jiayu, author.

Başlık
Rim: Explore a Change of Perspective in Virtual Reality

Yazar
Liu, Jiayu, author.

ISBN
9780438053021

Yazar Ek Girişi
Liu, Jiayu, author.

Fiziksel Tanımlama
1 electronic resource (21 pages)

Genel Not
Source: Masters Abstracts International, Volume: 57-06M(E).
 
Advisors: Celia Pearce Committee members: Casper Harteveld.

Özet
Player perspective is a vital and rudimentary component of game design. Perspective defines points of view (POV) and what the player as a particular character can both see and interact with. Perspective can greatly affect player agency in making decisions and getting feedback from the game world. However, the change in perspective and character embodiment as a part of player agency is rarely explored in video games. In the paper, Rim is introduced as an adventure spatial puzzle game in VR which uses the core mechanic of changing perspective as the principal form of player agency.

Notlar
School code: 0160

Konu Başlığı
Design.
 
Computer science.
 
Multimedia communications.

Tüzel Kişi Ek Girişi
Northeastern University. Department of Game Design.

Elektronik Erişim
http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqm&rft_dat=xri:pqdiss:10682654


Yer NumarasıDemirbaş NumarasıShelf LocationShelf LocationHolding Information
XX(688103.1)688103-1001Proquest E-Tez KoleksiyonuProquest E-Tez Koleksiyonu