Introduction -- Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration -- Light transport I : surface reflection -- Light transport II : volume rendering -- Light transport III : bidirectional methods -- Retrospective and the future.
Notlar:
Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.