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Bütün Kütüphaneler
Elektronik Kaynaklar
Hepsi
Başkent Üniversitesi Kütüphanesi
Anadolu OSB Meslek Yüksekokulu
Atasev Özel Koleksiyon
Erdoğan Tercan Koleksiyonu
Güzel Sanatlar ve Tasarım Arşivi
Kazan Meslek Yüksekokulu
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Ord.Prof.Dr. Enver Ziya Karal Tarih Uygulama Ars.Mrk.
Özel Koleksiyon Serdar Özersin
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Lokasyon: Ebook Central
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Publication Date: 2014
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Konu: Computer games -- Design.
Yazar
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Arora, Sumeet, author.
(1)
Bernier, Brett.
(1)
Brunner, Jürgen, author.
(1)
Bura, John, author.
(1)
D'Aoust, Kyle , author.
(1)
DeLucas, Matthew, author.
(1)
DeLucas, Matthew, cover designer.
(1)
Donovan, Jack, author.
(1)
Edén, Rickard, author.
(1)
Gawand, Sujay, cover designer.
(1)
Harkness, John Michael, cover designer.
(1)
Mak, Thomas, cover designer.
(1)
Makzan, author.
(1)
Mogre, Suresh, cover designer.
(1)
Mogre, Suresh.
(1)
Pearson, Charles, author.
(1)
Rogers, Scott, author.
(1)
Rohde, Michael, author.
(1)
Simplified, Logic, cover designer.
(1)
Stein, Johannes, author.
(1)
Subagio, Aryadi, author.
(1)
Triumph Books, issuing body.
(1)
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Electronic books.
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Computer games -- Programming.
(7)
Video games -- Design.
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Computer graphics.
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Computer animation.
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Computer games -- Computer programs.
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Computer games.
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Computer software -- Programming.
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Computer-assisted instruction.
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Construct 2.
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Electronic games -- Design.
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HTML (Document markup language)
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Java (Computer program language)
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Minecraft (Game)
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Unity (Electronic resource)
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GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples
1.
GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples
by
DeLucas, Matthew, author.
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Unity Game Development Scripting : write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project
2.
Unity Game Development Scripting : write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project
by
D'Aoust, Kyle , author.
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Format:
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2
3.
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2
by
Subagio, Aryadi, author.
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Format:
Learning NGUI for Unity : leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces
4.
Learning NGUI for Unity : leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces
by
Pearson, Charles, author.
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Format:
Minecrafter 2.0 advanced
5.
Minecrafter 2.0 advanced
by
Triumph Books, issuing body.
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Format:
Getting started with clickteam fusion : create compelling 2D games using clickteam fusion
6.
Getting started with clickteam fusion : create compelling 2D games using clickteam fusion
by
Brunner, Jürgen, author.
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Format:
Level up! : the guide to great video game design
7.
Level up! : the guide to great video game design
by
Rogers, Scott, author.
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Format:
WebGL game development : gain insights into game development by rendering complex 3D objects using WebGL
8.
WebGL game development : gain insights into game development by rendering complex 3D objects using WebGL
by
Arora, Sumeet, author.
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Format:
OUYA game development by example beginner's guide : an all-inclusive, fun guide to making professional 3D games for the OUYA console
9.
OUYA game development by example beginner's guide : an all-inclusive, fun guide to making professional 3D games for the OUYA console
by
Donovan, Jack, author.
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jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
10.
jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
by
Edén, Rickard, author.
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Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework
11.
Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework
by
Stein, Johannes, author.
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Format:
Source SDK game development essentials : develop engaging and immersive mods with source SDK
12.
Source SDK game development essentials : develop engaging and immersive mods with source SDK
by
Bernier, Brett.
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