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Elektronik Kaynaklar
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Anadolu OSB Meslek Yüksekokulu
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3ds max modeling for games. Volume II, Insider's guide to stylized modeling
1.
3ds max modeling for games. Volume II, Insider's guide to stylized modeling
by
Gahan, Andrew.
ScienceDirect
An electronic book accessible through the World Wide Web; click for information
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Up and running with AutoCAD 2012. 2D and 3D drawing and modeling
2.
Up and running with AutoCAD 2012. 2D and 3D drawing and modeling
by
Gindis, Elliot.
ScienceDirect
http://www.sciencedirect.com/science/book/9780123870292
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Up and running with AutoCAD 2012. 2D drawing and modeling
3.
Up and running with AutoCAD 2012. 2D drawing and modeling
by
Gindis, Elliot.
ScienceDirect
An electronic book accessible through the World Wide Web; click for information
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GPU computing gems
4.
GPU computing gems
by
Hwu, Wen-mei.
ScienceDirect
http://www.sciencedirect.com/science/book/9780123849885
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Interactive InDesign CS5 take your print skills to the Web and beyond
5.
Interactive InDesign CS5 take your print skills to the Web and beyond
by
Rubin, Mira.
ScienceDirect
http://www.sciencedirect.com/science/book/9780240815114
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3D art essentials the fundamentals of 3D modeling, texturing, and animation
6.
3D art essentials the fundamentals of 3D modeling, texturing, and animation
by
Chopine, Ami.
ScienceDirect
http://www.sciencedirect.com/science/book/9780240814711
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Tradigital Blender a CG Animator's Guide to Applying the Classic Principles of Animation.
7.
Tradigital Blender a CG Animator's Guide to Applying the Classic Principles of Animation.
by
Hess, Roland.
ScienceDirect
http://www.sciencedirect.com/science/book/9780240817576
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3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling. Volume I
8.
3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling. Volume I
by
Gahan, Andrew.
ScienceDirect
http://www.sciencedirect.com/science/book/9780240815824
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Cinema 4D the artist's project sourcebook
9.
Cinema 4D the artist's project sourcebook
by
McQuilkin, Kent.
ScienceDirect
http://www.sciencedirect.com/science/book/9780240814506
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Tradigital blender a CG animator's guide to applying the classic principles of animation
10.
Tradigital blender a CG animator's guide to applying the classic principles of animation
by
Hess, Roland, 1970-
ScienceDirect
http://www.sciencedirect.com/science/book/9780240817576
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3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1
11.
3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1
by
Gahan, Andrew.
ScienceDirect
http://www.sciencedirect.com/science/book/9780240815824
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