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      by 
      Miranda, Isaac Fernando Chung, author.
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      created a prototype using Virtual Reality and Motion Capture to achieve this goal, and it was evaluated by
      by 
      Narayan, Uttkarsh, author.
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      Pokemon Go was the most popular and pervasive augmented reality game during its release in the
      by 
      Liu, Siyan, author.
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      Alıntı: 
      cognition, augmented reality, communication, and resources collaboration. The application aims to help