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by
Lee, Seo Hyon, author.
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Alıntı:
The Role of Augmented Reality on Spatio-temporal Decision Making in the Context of Indoor
by
Miranda, Isaac Fernando Chung, author.
Format:
Alıntı:
created a prototype using Virtual Reality and Motion Capture to achieve this goal, and it was evaluated by
by
Narayan, Uttkarsh, author.
Format:
Alıntı:
Pokemon Go was the most popular and pervasive augmented reality game during its release in the
by
Liu, Siyan, author.
Format:
Alıntı:
cognition, augmented reality, communication, and resources collaboration. The application aims to help

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